Answer by dmg0600
You can use classes as always as long as you don't mix Unity-specific calls with threads as most of them (Instantiate, Coroutines, etc) must be called from the main thread. What you are trying to...
View ArticleAnswer by frarees
You can do that at editor time using things like [InitializeOnLoad][1]. Not sure if you can do that at runtime.. It needs somehow to get triggered by an instance on the scene. You could use...
View ArticleAnswer by dmg0600
You can use classes as always as long as you don't mix Unity-specific calls with threads as most of them (Instantiate, Coroutines, etc) must be called from the main thread. What you are trying to...
View ArticleAnswer by frarees
You can do that at editor time using things like [InitializeOnLoad][1]. Not sure if you can do that at runtime.. It needs somehow to get triggered by an instance on the scene. You could use...
View Article